![]() Another issue is that, since the game uses dynamic resolution scaling, the low framerate causes it to drop the resolution. However, run any further and you get more framerate drops. Once loading is done for an area, Super Mario Odyssey often runs between 50-60 FPS there. Well, with that out of the way, let’s get into the setup process.īut even then, it’s a profoundly compromised experience. Again, keep in mind that this will not run well on typical laptop hardware. If you’re planning on running at higher resolutions, a GTX 1070/Vega 56 is a starting point. In the GPU department, you’ll want something like a 1050 Ti at a minimum.
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